As 'vital' ones I count everything that is required to play board games with little to no inconvenience, which basically means you won't struggle to do what you would like to do, i.e: Therefore, "a lot" of features are still missing, but the 'vital' ones have already been implement. Reason being is that I've yet to see all the features, especially in regards to the API (scripting).Īs you've said yourself, this game has been released in 2020 and if you might have noticed also, it is still in Early Access. Hopefully the community will also contribute some libraries that can simplify this even more like Bootstrap and jQuery have done.I'm not the most competent in terms of listing all the pros and cons of this in comparison to 'Tabletop Simulator' but I can surely give you an opinion. There are enough JavaScript examples online that I think non-programmers will have an easier time leveraging this as a scripting language. Other platforms use LUA, but I found this language a bit unapproachable as a non-programmer. I feel that this approach has some significant long-term benefits. Second, the modding approach of TTP is innovative and leverages JavaScript as a scripting language. More competition will encourage more development, I think. So what drew me to Tabletop Playground (TTP)? Well, first and foremost I wanted to encourage development in this space as the tools we have today are good, but not great. I have created a variety of tabletop games over the years on a variety of platforms including Vassal and Tabletop Simulator. The PDF version of the guide can be downloaded from here: While I do appreciate WIKI’s, blogs, and knowledgebases, sometimes have a written document (or PDF version) to reference while working on something can be very useful.
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